Here are the latest renders of the main hold area, including the curved seating couch, djarik table, computer console, and storage.
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November 20, 2012 in Design
Here’s the latest 3D render of our full-size model with a cutaway showing how the interior will fit inside the exterior.
This is the true full-scale 114′ foot long version that we are building, not the movie set replica size. It uses the DK Blueprints for the floorplan with 90% of the kinks worked out for the interior.
More to come soon, including another video walkthrough. Stay tuned!
UPDATE: Here’s the video walkthrough: Latest 3D animation
November 16, 2012 in Design
This model, which is a rough draft, was built by team member Stinson Lentz in SketchUp v8 from blueprints and screencaps from the production of Star Wars (NOT from any of the spin off materials or technical manuals.) This model also includes the Med bay as seen in ESB, interpreted and constructed from screencaps.
November 15, 2012 in Design
Built in Sketchup v8, animated with the Proper Animation plugin, and exported with the Smooth Step plugin. All models were designed by team member Stinson Lenz using original blueprints from the production of Star Wars, as well as screencaps and behind the scenes stills and footage.
November 14, 2012 in Design
Here’s a short test of the Vray rendering engine on part of a previous walkthrough by team member Stinson Lenz. The visual results are impressive. This file was originally posted to YouTube on Jan 3, 2012.
Many of you have contacted us with offers to help build the Full Scale Falcon. We truly appreciate your interest and offers to contribute. We need them, since that’s the only way we can all make this dream become reality. This is a huge undertaking, and honestly, before we got all of this recent media attention and interest, we were unsure how we would ever pull it off in any reasonable timeframe.
We are still working out the system we want to use for multiple prop makers/contributors/craftspeople in multiple locations to coordinate on what we are all going to be working on. I’d like to get the discussion going on how we can divide up all of the interior and exterior greeblie construction and fabrication work. There are so many individual small and large pieces that can be divided up and worked on individually (or as a group).
I encourage you to join the forums on the site, then look at my post in this thread:
Please add your thoughts to the conversation. I look forward to your ideas!
November 13, 2012 in Design
Originally published on April 7, 2012, here’s another detailed walkthrough created by team member Stinson Lenz, starting with the entrance to Docking Bay 94. This rendering includes texture and image mapping, as well as a good deal of time spent in the main hold.