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New Renders of Main Hold Area

February 8, 2013 in Design, Djarik (holo-chess) table, Interior, Main Hold, Navicomputer Console, Seating and Storage

Here are the latest renders of the main hold area, including the curved seating couch, djarik table, computer console, and storage.

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Latest 3D animation

November 29, 2012 in Design, Exterior, Interior

This 3D animation shows the current working draft of the interior/exterior fit for the Full Scale Millennium Falcon.

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New 3D render cutaway image

November 20, 2012 in Design

Here’s the latest 3D render of our full-size model with a cutaway showing how the interior will fit inside the exterior.

This is the true full-scale 114′ foot long version that we are building, not the movie set replica size. It uses the DK Blueprints for the floorplan with 90% of the kinks worked out for the interior.

More to come soon, including another video walkthrough. Stay tuned!

UPDATE: Here’s the video walkthrough: Latest 3D animation

Dish antenna model complete

November 18, 2012 in Design, Dish

Here are two renders and two wireframe elevations of the full-size Falcon dish antenna. I’ll be building this as a mini-project over the next few months.

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Millennium Falcon Interior Walkthrough with ESB Med Bay

November 16, 2012 in Design

This model, which is a rough draft, was built by team member Stinson Lentz in SketchUp v8 from blueprints and screencaps from the production of Star Wars (NOT from any of the spin off materials or technical manuals.) This model also includes the Med bay as seen in ESB, interpreted and constructed from screencaps.

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Millennium Falcon Ramp Animation

November 15, 2012 in Design

Built in Sketchup v8, animated with the Proper Animation plugin, and exported with the Smooth Step plugin. All models were designed by team member Stinson Lenz using original blueprints from the production of Star Wars, as well as screencaps and behind the scenes stills and footage.

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Second Vray Rendering Test of Millennium Falcon Walkthrough

November 14, 2012 in Design

Here’s a short test of the Vray rendering engine on part of a previous walkthrough by team member Stinson Lenz. The visual results are impressive. This file was originally posted to YouTube on Jan 3, 2012.

Helping build the Full Scale Falcon

November 14, 2012 in Design, General

Many of you have contacted us with offers to help build the Full Scale Falcon. We truly appreciate your interest and offers to contribute. We need them, since that’s the only way we can all make this dream become reality. This is a huge undertaking, and honestly, before we got all of this recent media attention and interest, we were unsure how we would ever pull it off in any reasonable timeframe.

We are still working out the system we want to use for multiple prop makers/contributors/craftspeople in multiple locations to coordinate on what we are all going to be working on. I’d like to get the discussion going on how we can divide up all of the interior and exterior greeblie construction and fabrication work. There are so many individual small and large pieces that can be divided up and worked on individually (or as a group).

I encourage you to join the forums on the site, then look at my post in this thread:

http://fullscalefalcon.com/forums/topic/exterior-detail-greeblie-modules/#post-1772

Please add your thoughts to the conversation. I look forward to your ideas!

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Another Virtual Walkthrough of the Millennium Falcon

November 13, 2012 in Design

Originally published on April 7, 2012, here’s another detailed walkthrough created by team member Stinson Lenz, starting with the entrance to Docking Bay 94. This rendering includes texture and image mapping, as well as a good deal of time spent in the main hold.

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3D Walkthrough of Falcon in Docking Bay 94

November 12, 2012 in Design

Originally uploaded to YouTube on Nov 15, 2011, here’s the first of several 3d modeled walkthroughs of the Falcon created by team member Stinson Lenz. This one includes Docking Bay 94.