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Latest 3D animation

November 29, 2012 in Design, Exterior, Interior

This 3D animation shows the current working draft of the interior/exterior fit for the Full Scale Millennium Falcon.

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New 3D render cutaway image

November 20, 2012 in Design

Here’s the latest 3D render of our full-size model with a cutaway showing how the interior will fit inside the exterior.

This is the true full-scale 114′ foot long version that we are building, not the movie set replica size. It uses the DK Blueprints for the floorplan with 90% of the kinks worked out for the interior.

More to come soon, including another video walkthrough. Stay tuned!

UPDATE: Here’s the video walkthrough: Latest 3D animation

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Millennium Falcon Interior Walkthrough with ESB Med Bay

November 16, 2012 in Design

This model, which is a rough draft, was built by team member Stinson Lentz in SketchUp v8 from blueprints and screencaps from the production of Star Wars (NOT from any of the spin off materials or technical manuals.) This model also includes the Med bay as seen in ESB, interpreted and constructed from screencaps.

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Millennium Falcon Ramp Animation

November 15, 2012 in Design

Built in Sketchup v8, animated with the Proper Animation plugin, and exported with the Smooth Step plugin. All models were designed by team member Stinson Lenz using original blueprints from the production of Star Wars, as well as screencaps and behind the scenes stills and footage.

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Second Vray Rendering Test of Millennium Falcon Walkthrough

November 14, 2012 in Design

Here’s a short test of the Vray rendering engine on part of a previous walkthrough by team member Stinson Lenz. The visual results are impressive. This file was originally posted to YouTube on Jan 3, 2012.

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Another Virtual Walkthrough of the Millennium Falcon

November 13, 2012 in Design

Originally published on April 7, 2012, here’s another detailed walkthrough created by team member Stinson Lenz, starting with the entrance to Docking Bay 94. This rendering includes texture and image mapping, as well as a good deal of time spent in the main hold.

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3D Walkthrough of Falcon in Docking Bay 94

November 12, 2012 in Design

Originally uploaded to YouTube on Nov 15, 2011, here’s the first of several 3d modeled walkthroughs of the Falcon created by team member Stinson Lenz. This one includes Docking Bay 94.

New Renders for Exterior Scaling

May 24, 2011 in Exterior, General

Stinson is working through the exercise of getting the scaling of the overall exterior as refined as possible so we can move ahead with footings. The key is to get the landing gear positioned and scaled so that it fits with the look of the rest of the ship. Since this Falcon will be so much larger than any of the exterior sets from the films, coupled with the fact that the landing gear must support almost all of the weight of the structure above, getting those proportions correct is pretty important both visually and structurally.

We will also incorporate some additional vertical supports, disguised as fuel hoses, under the mandibles. These images show the supports farther aft than they will ultimately be placed.

 

Scaling

February 2, 2007 in General

I’ve done quite a bit of research on the full-size sets, both interior and exterior, and there is little coordination between the two. For instance, the interior set of the cockpit is way larger than the dimensions of the separate exterior set part of the cockpit. For those interested, I was able to resurrect Robert Brown’s “Ship of Riddles” site using the web archive wayback machine. That’s where I first encountered the problem that existed between interior and exterior scales. This has been an tremendously helpful source of information for my full-scale building endeavours.